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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UStreamableRenderAsset::HasPendingRenderResourceInitialization()
- UTexture::HasPendingRenderResourceInitialization()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool HasPendingRenderResourceInitialization&40;&41; const
Remarks
Also returns false if the render resource is non existent, to prevent stalling on an event that will never complete.