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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::GetSurfaceArraySize()
- UBinkMediaTexture::GetSurfaceArraySize()
- UTextureCubeArray::GetSurfaceArraySize()
- UARTexture::GetSurfaceArraySize()
- UTexture2DArray::GetSurfaceArraySize()
- UTexture2DDynamic::GetSurfaceArraySize()
- UTextureCube::GetSurfaceArraySize()
- UAREnvironmentCaptureProbeTexture::GetSurfaceArraySize()
- UTextureRenderTargetCube::GetSurfaceArraySize()
- UWebBrowserTexture::GetSurfaceArraySize()
- UTextureRenderTargetVolume::GetSurfaceArraySize()
- UTextureRenderTarget2DArray::GetSurfaceArraySize()
- UVolumeTexture::GetSurfaceArraySize()
- UTexture2D::GetSurfaceArraySize()
- UAREnvironmentCaptureProbeTexture::GetSurfaceArraySize()
- UTextureRenderTarget2D::GetSurfaceArraySize()
- UMediaTexture::GetSurfaceArraySize()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual uint32 GetSurfaceArraySize&40;&41; const
the array size of the surface represented by the texture.