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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void GetPlatformTextureFormatNamesWithPrefix
&40;
const class ITargetPlatform &42; TargetPlatform,
TArray< TArray< FName > > & OutFormats
&41; const
Remarks
Get TextureFormatName with platform remaps and conditional prefix this is the entry point API for getting the final texture format name OutFormats will be resized to the number of sub-flavors of the platform (typically just 1) OutFormats[i] gets an array of format names, one per layer