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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UStreamableRenderAsset::GetMipIoFilenameHash()
- UTexture::GetMipIoFilenameHash()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual FIoFilenameHash GetMipIoFilenameHash
(
const int32 MipIndex
) const