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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::GetMaterialType()
- UAppleARKitTextureCameraImage::GetMaterialType()
- UBinkMediaTexture::GetMaterialType()
- UTextureRenderTarget::GetMaterialType()
- UTextureRenderTargetCube::GetMaterialType()
- UTextureRenderTargetVolume::GetMaterialType()
- UTextureRenderTarget2DArray::GetMaterialType()
- UTextureRenderTarget2D::GetMaterialType()
- UTextureCubeArray::GetMaterialType()
- UTexture2DDynamic::GetMaterialType()
- UAppleARKitTextureCameraDepth::GetMaterialType()
- UWebBrowserTexture::GetMaterialType()
- UTexture2DArray::GetMaterialType()
- UTextureCube::GetMaterialType()
- UAppleARKitEnvironmentCaptureProbeTexture::GetMaterialType()
- UTextureRenderTargetCube::GetMaterialType()
- UTextureRenderTargetVolume::GetMaterialType()
- UTextureRenderTarget2DArray::GetMaterialType()
- UAppleARKitEnvironmentCaptureProbeTexture::GetMaterialType()
- UVolumeTexture::GetMaterialType()
- UAppleARKitOcclusionTexture::GetMaterialType()
- UTexture2D::GetMaterialType()
- UAppleARKitCameraVideoTexture::GetMaterialType()
- UTextureRenderTarget2D::GetMaterialType()
- UMediaTexture::GetMaterialType()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual EMaterialValueType GetMaterialType&40;&41; const
The material value type of this texture.