Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
void GetLayerFormatSettings
&40;
int32 LayerIndex,
FTextureFormatSettings & OutSettings
&41; const
Remarks
Gets settings used to choose format for the given layer