Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UStreamableRenderAsset::GetLastRenderTimeForStreaming()
- UTexture::GetLastRenderTimeForStreaming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual float GetLastRenderTimeForStreaming&40;&41; const
Remarks
Get the per-asset last render time. FLT_MAX means never use UnknownRefHeuristic and the asset will only keep non-streamable LODs when there is no instance/reference in the scene