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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UStreamableRenderAsset::GetCachedLODBias()
- UTexture::GetCachedLODBias()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual int32 GetCachedLODBias&40;&41; const
Remarks
Returns the combined LOD bias based on texture LOD group and LOD bias. Function name is legacy and incorrect, it is no longer cached LOD bias