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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
void ForceRebuildPlatformData
&40;
uint8 InEncodeSpeedOverride
&41;
Remarks
Forces platform data to be rebuilt.
Parameters
Name | Description |
---|---|
InEncodeSpeedOverride | Optionally force a specific encode speed using the ETextureEncodeSpeedOverride enum. Type hidden to keep out of Texture.h |