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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Type
typedef TMulticastDelegate_OneParam< void, class UTexture &42; > FOnTextureSaved
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Remarks
Delegate type for texture save events ( Params: UTexture* TextureToSave )