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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UStreamableRenderAsset::DoesMipDataExist()
- UTexture::DoesMipDataExist()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual bool DoesMipDataExist
&40;
const int32 MipIndex
&41; const