Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::CreateResource()
- UAppleARKitTextureCameraImage::CreateResource()
- UBinkMediaTexture::CreateResource()
- UTextureRenderTarget::CreateResource()
- UTextureRenderTargetCube::CreateResource()
- UTextureRenderTargetVolume::CreateResource()
- UTextureRenderTarget2DArray::CreateResource()
- UTextureRenderTarget2D::CreateResource()
- UTextureCubeArray::CreateResource()
- UTexture2DDynamic::CreateResource()
- UTexture2DArray::CreateResource()
- UAppleARKitTextureCameraDepth::CreateResource()
- UWebBrowserTexture::CreateResource()
- UTextureCube::CreateResource()
- UAppleARKitEnvironmentCaptureProbeTexture::CreateResource()
- UTextureRenderTargetCube::CreateResource()
- UTextureRenderTargetVolume::CreateResource()
- UTextureRenderTarget2DArray::CreateResource()
- UVolumeTexture::CreateResource()
- UAppleARKitEnvironmentCaptureProbeTexture::CreateResource()
- UAppleARKitOcclusionTexture::CreateResource()
- UTexture2D::CreateResource()
- UAppleARKitCameraVideoTexture::CreateResource()
- UTextureRenderTarget2D::CreateResource()
- UMediaTexture::CreateResource()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual FTextureResource &42; CreateResource&40;&41;
Remarks
Implemented by subclasses to create a new resource for the texture.