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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
uint8 CompressionYCoCg: 1
Remarks
If true the texture stores YCoCg. Blue channel will be filled with a precision scale during compression.
If true the texture stores YCoCg.
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
uint8 CompressionYCoCg: 1
If true the texture stores YCoCg. Blue channel will be filled with a precision scale during compression.
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