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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Deprecated * Use GetCompositeTexture() and SetCompositeTexture() instead.
Syntax
TObjectPtr< class UTexture > CompositeTexture
Remarks
Can be defined to modify the roughness based on the normal map variation (mostly from mip maps). MaxAlpha comes in handy to define a base roughness if no source alpha was there. Make sure the normal map has at least as many mips as this texture.