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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
bool CanBuildPlatformData
(
const ITargetPlatformSettings * TargetPlatform
) const
Remarks
Returns if it is possible to build this texture for a given TargetPlatform (or any). This supercedes checking Source.IsValid() When this returns false, CachePlatformData will not attempt to build or cache the PlatformData.