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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
int32 CalculateLODBias
&40;
bool bWithCinematicMipBias
&41; const
Remarks
Calculate the combined LOD bias based on texture LOD group and LOD bias. CalculateLODBias(true) >= CalculateLODBias(false) CalculateLODBias(true) == CalculateLODBias(false) + NumCinematicMipLevels , except when a clamp was applied LOD bias