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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UTexture::CalcTextureMemorySizeEnum()
- UTextureCubeArray::CalcTextureMemorySizeEnum()
- UTextureCube::CalcTextureMemorySizeEnum()
- UTexture2DArray::CalcTextureMemorySizeEnum()
- UVolumeTexture::CalcTextureMemorySizeEnum()
- UTextureRenderTarget2D::CalcTextureMemorySizeEnum()
- UTexture2D::CalcTextureMemorySizeEnum()
- UMediaTexture::CalcTextureMemorySizeEnum()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
virtual uint32 CalcTextureMemorySizeEnum
&40;
ETextureMipCount Enum
&41; const
Remarks
Calculates the size of this texture if it had MipCount miplevels streamed in. This is the size in GPU memory of the built platformdata, accounting for LODBias, etc. Total size of all specified mips, in bytes. Returns 0 for error.
Parameters
Name | Description |
---|---|
Enum | Which mips to calculate size for. |