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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
UFUNCTION (BlueprintCallable, Meta=(DisplayName="GetTextureSourceIdString"),
Category="Rendering|Texture")
bool Blueprint_GetTextureSourceIdString
(
FString & OutTextureSourceId
)
Remarks
Return the ID for the texture source. If the source isn't valid or editor data isn't available, returns false.