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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
int64 Blueprint_GetMemorySize&40;&41; const
Remarks
Gets the memory size of the texture, in bytes. This is the size in GPU memory of the built platformdata, accounting for LODBias, etc. Returns zero for error.