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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/Texture.cpp |
virtual void BlockOnAnyAsyncBuild()
Remarks
If texture is currently in async build action or queue, block until it is done note: Modify() and PreEditChange() do this. You should usually be using PreEdit/PostEdit and not calling this directly.