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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
- UObject::BeginCacheForCookedPlatformData()
- UTexture::BeginCacheForCookedPlatformData()
- UVirtualTexture2D::BeginCacheForCookedPlatformData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/Texture.h |
Include | #include "Engine/Texture.h" |
Source | /Engine/Source/Runtime/Engine/Private/TextureDerivedData.cpp |
virtual void BeginCacheForCookedPlatformData
&40;
const ITargetPlatform &42; TargetPlatform
&41;
Remarks
Begins caching platform data in the background for the platform requested