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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UTexture
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category=Texture, Meta=(DisplayName="Availability"),
AssetRegistrySearchable)
ETextureAvailability Availability
Remarks
Whether the texture will be encoded to a gpu format and uploaded to the graphics card, or kept on the CPU for access by gamecode / blueprint. For CPU availability, the texture will still upload a tiny black texture as a placeholder. Only applies to 2d textures.