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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamingSettings
Syntax
ConsoleVariable
Remarks
Whether to use the entire time limit even if blocked on I/O
Maximum allowed time to spend for actor registration steps during level streaming (ms per frame)
Batching granularity used to register actor components during level streaming
Batching granularity used to add primitives to scene in parallel when registering actor components during level streaming
Maximum allowed time to spend while unregistering components during level streaming (ms per frame)
Batching granularity used to unregister actor components during level streaming