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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamableRenderAsset
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include | #include "Engine/StreamableRenderAsset.h" |
Source | /Engine/Source/Runtime/Engine/Private/StreamableRenderAsset.cpp |
void WaitForStreaming
&40;
bool bWaitForLODTransition,
bool bSendCompletionEvents
&41;
Remarks
Wait for any pending operation and make sure that the asset streamer has performed requested ops on this asset.