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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamableRenderAsset
- UStreamableRenderAsset::StreamIn()
- UTexture2DArray::StreamIn()
- UVolumeTexture::StreamIn()
- UTexture2D::StreamIn()
- UStaticMesh::StreamIn()
- USkeletalMesh::StreamIn()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include | #include "Engine/StreamableRenderAsset.h" |
virtual bool StreamIn
&40;
int32 NewMipCount,
bool bHighPrio
&41;
Remarks
Loads mips from disk to memory. Only usable if the asset is streamable. Whether any mips were resquested to be loaded.
Parameters
Name | Description |
---|---|
NewMipCount | The desired mip count after the mips are loaded. |
bHighPrio | true if the load request is of high priority and must be issued before other asset requests. |