Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamableRenderAsset
- UStreamableRenderAsset::HasPendingLODTransition()
- UTexture::HasPendingLODTransition()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include | #include "Engine/StreamableRenderAsset.h" |
virtual bool HasPendingLODTransition&40;&41; const