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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamableRenderAsset
- UStreamableRenderAsset::GetLastRenderTimeForStreaming()
- UTexture::GetLastRenderTimeForStreaming()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include | #include "Engine/StreamableRenderAsset.h" |
virtual float GetLastRenderTimeForStreaming&40;&41; const
Remarks
Get the per-asset last render time. FLT_MAX means never use UnknownRefHeuristic and the asset will only keep non-streamable LODs when there is no instance/reference in the scene