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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStreamableRenderAsset
- UStreamableRenderAsset::GetCachedLODBias()
- UTexture::GetCachedLODBias()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StreamableRenderAsset.h |
Include | #include "Engine/StreamableRenderAsset.h" |
virtual int32 GetCachedLODBias() const
Remarks
Returns the combined LOD bias based on texture LOD group and LOD bias. Function name is legacy and incorrect, it is no longer cached LOD bias