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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStaticMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include | #include "Engine/StaticMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void UpdateUVChannelData
&40;
bool bRebuildAll
&41;
Remarks
Update missing material UV channel data used for texture streaming.
Parameters
Name | Description |
---|---|
bRebuildAll | If true, rebuild everything and not only missing data. |