Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStaticMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include | #include "Engine/StaticMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
void SetLODGroup
&40;
FName NewGroup,
bool bRebuildImmediately,
bool bAllowModify
&41;