Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStaticMesh
Deprecated * This must be protected for async build, always use the accessors even internally.
Syntax
FMeshSectionInfoMap OriginalSectionInfoMap
Remarks
We need the OriginalSectionInfoMap to be able to build mesh in a non destructive way. Reduce has to play with SectionInfoMap in case some sections disappear. This member will be update in the following situation
After a static mesh import/reimport
Postload, if the OriginalSectionInfoMap is empty, we will fill it with the current SectionInfoMap
We do not update it when the user shuffle section in the staticmesh editor because the OriginalSectionInfoMap must always be in sync with the saved rawMesh bulk data.