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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStaticMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include | #include "Engine/StaticMesh.h" |
Syntax
struct FBuildMeshDescriptionsParams
Remarks
Structure that defines parameters passed into the build mesh description function
Variables
Type | Name | Description | |
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bool | bAllowCpuAccess | Ored with the value of bAllowCpuAccess on the static mesh. Set to false by default. |
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bool | bBuildSimpleCollision | Builds simple collision as part of the building process. Set to false by default. |
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bool | bCommitMeshDescription | Commits the MeshDescription as part of the building process. Set to true by default. |
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bool | bFastBuild | Specifies that the mesh will be built by the fast path (mandatory in non-editor builds). |
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bool | bMarkPackageDirty | If set to false, the caller can be from any thread but will have the responsibility to call MarkPackageDirty() from the main thread. |
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bool | bUseHashAsGuid | Uses a hash as the GUID, useful to prevent recomputing content already in cache. |
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TArray< FBuildMeshDescriptionsLODParams > | PerLODOverrides | Extra optional LOD params. Overrides any previous settings from source model build settings. |
Constructors
Type | Name | Description | |
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