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Unreal Engine C++ API Reference > Runtime > Engine > Engine > UStaticMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/StaticMesh.h |
Include | #include "Engine/StaticMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/StaticMesh.cpp |
bool CloneMeshDescription
&40;
int32 LodIndex,
FMeshDescription & OutMeshDescription
&41; const
Remarks
Clone the MeshDescription associated to the LODIndex.
This will make a copy of any pending mesh description that hasn't been committed or will deserialize from the bulkdata or rawmesh directly if no current working copy exists.