Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Engine > API/Runtime/Engine/Engine/USkinnedAsset
- USkinnedAsset::NeedCPUData()
- UChaosClothAsset::NeedCPUData()
- USkeletalMesh::NeedCPUData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
Include | #include "Engine/SkinnedAsset.h" |
virtual bool NeedCPUData
&40;
int32 LODIndex
&41; const
Remarks
True if this mesh LOD needs to keep it's data on CPU. USkinnedAsset interface.