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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkinnedAsset
- USkinnedAsset::GetShadowPhysicsAsset()
- UChaosClothAsset::GetShadowPhysicsAsset()
- USkeletalMesh::GetShadowPhysicsAsset()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
Include | #include "Engine/SkinnedAsset.h" |
virtual UPhysicsAsset &42; GetShadowPhysicsAsset&40;&41; const
Remarks
Return the physics asset whose shapes will be used for shadowing.