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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkinnedAsset > GetRefBasesInvMatrix
- USkinnedAsset::GetRefBasesInvMatrix()
- UChaosClothAsset::GetRefBasesInvMatrix()
- USkeletalMesh::GetRefBasesInvMatrix()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
Include | #include "Engine/SkinnedAsset.h" |
virtual const TArray< FMatrix44f > & GetRefBasesInvMatrix&40;&41; const
Remarks
Return the reference skeleton precomputed bases.