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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkinnedAsset
Type | Name | Description | |
---|---|---|---|
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FMatrix | GetComposedRefPoseMatrix
(
FName InBoneName |
Return the component orientation of a bone or socket. |
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FMatrix | GetComposedRefPoseMatrix
(
int32 InBoneIndex |
Return the component orientation of a bone or socket. |