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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkinnedAsset > GetComposedRefPoseMatrix
- USkinnedAsset::GetComposedRefPoseMatrix()
- UChaosClothAsset::GetComposedRefPoseMatrix()
- USkeletalMesh::GetComposedRefPoseMatrix()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkinnedAsset.h |
Include | #include "Engine/SkinnedAsset.h" |
virtual FMatrix GetComposedRefPoseMatrix
&40;
int32 InBoneIndex
&41; const
Remarks
Return the component orientation of a bone or socket.