Navigation
Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMeshSocket
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
Include | #include "Engine/SkeletalMeshSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void InitializeSocketFromLocation
&40;
const class USkeletalMeshComponent &42; SkelComp,
FVector WorldLocation,
FVector WorldNormal
&41;
Remarks
Sets BoneName, RelativeLocation and RelativeRotation based on closest bone to WorldLocation and WorldNormal