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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMeshSocket
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSocket.h |
Include | #include "Engine/SkeletalMeshSocket.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
bool GetSocketPositionWithOffset
(
FVector & OutPosition,
class USkeletalMeshComponent * SkelComp,
const FVector & InOffset,
const FRotator & InRotation
) const
Remarks
Utility that returns the current position of this socket with an offset. Returns false if socket was not valid (bone not found etc) bool true if successful, false if not
Parameters
Name | Description |
---|---|
OutPosition | The resulting position |
SkelComp | The skeletal mesh component that the socket comes from |
InOffset | The additional offset to apply to the socket location |
InRotation | The additional rotation to apply to the socket rotation |