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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDeveloperSettings
- USkeletalMeshSimplificationSettings
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshSimplificationSettings.h |
Include | #include "Engine/SkeletalMeshSimplificationSettings.h" |
Syntax
class USkeletalMeshSimplificationSettings : public UDeveloperSettings
Remarks
Controls the selection of the system used to simplify skeletal meshes.
Variables
Type | Name | Description | |
---|---|---|---|
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FName | SkeletalMeshReductionModuleName | Mesh reduction plugin to use when simplifying skeletal meshes |
Constructors
Type | Name | Description | |
---|---|---|---|
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USkeletalMeshSimplificationSettings
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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void | SetSkeletalMeshReductionModuleName
(
FName InSkeletalMeshReductionModuleName |
Overridden from UDeveloperSettings
Type | Name | Description | |
---|---|---|---|
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FName | Gets the category for the settings, some high level grouping like, Editor, Engine, Game...etc. | |
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FName | Gets the settings container name for the settings, either Project or Editor |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface |
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void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |