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Unreal Engine C++ API Reference > Runtime > Engine > Engine
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- USkeletalMeshEditorData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMeshEditorData.h |
Include | #include "Engine/SkeletalMeshEditorData.h" |
Syntax
class USkeletalMeshEditorData : public UObject
Remarks
Contains the shared data that is used by all SkeletalMeshComponents (instances). SkeletalMeshEditorData is a container for non editable editor data. An example of data is the source import data that get updated only when we reimport an asset, but is needed if the asset need to be build. If the ddc key is uptodate the data do not have to be loaded
Constructors
Type | Name | Description | |
---|---|---|---|
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USkeletalMeshEditorData
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FRawSkeletalMeshBulkData & | GetLODImportedData
(
int32 LODIndex |
Return the imported source LOD data, create one if there is nothing. |
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bool | IsLODImportDataValid
(
int32 LODIndex |
|
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bool | RemoveLODImportedData
(
int32 LODIndex |