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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
Deprecated * Please do not access this member directly; use USkeletalMesh::GetShadowPhysicsAsset() or USkeletalMesh::SetShadowPhysicsAsset().
Syntax
TObjectPtr< class UPhysicsAsset > ShadowPhysicsAsset
Remarks
Physics asset whose shapes will be used for shadowing when components have bCastCharacterCapsuleDirectShadow or bCastCharacterCapsuleIndirectShadow enabled. Only spheres and sphyl shapes in the physics asset can be supported. The more shapes used, the higher the cost of the capsule shadows will be.