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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
Deprecated * Please do not use the retarget base pose. If you need a separate retarget pose, use the IK Retargeter or adjust the reference pose of the skeletal mesh.
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
void SetRetargetBasePose
&40;
const TArray< FTransform > & InRetargetBasePose
&41;