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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
- USkinnedAsset::NeedCPUData()
- USkeletalMesh::NeedCPUData()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual bool NeedCPUData
&40;
int32 LODIndex
&41; const
Remarks
True if this mesh LOD needs to keep it's data on CPU. USkinnedAsset interface.