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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
void MoveMaterialFlagsToSections&40;&41;
Remarks
In version prior to FEditorObjectVersion::RefactorMeshEditorMaterials The material slot is containing the "Cast Shadow" and the "Recompute Tangent" flag We move those flag to sections to allow artist to control those flag at section level since its a section flag.