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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
- UObject::GetPreloadDependencies()
- USkeletalMesh::GetPreloadDependencies()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
virtual void GetPreloadDependencies
&40;
TArray< UObject &42; > & OutDeps
&41;
Remarks
Called during cooking. Must return all objects that will be Preload()ed when this is serialized at load time. Only used by the EDL.
Parameters
Name | Description |
---|---|
OutDeps | all objects that will be preloaded when this is serialized at load time |