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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh
Type | Name | Description | |
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TArray< TObjectPtr< USkeletalMeshSocket > > & | Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed | |
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const TArray< USkeletalMeshSocket * > & | Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed |