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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh > GetMeshOnlySocketList
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
Source | /Engine/Source/Runtime/Engine/Private/SkeletalMesh.cpp |
const TArray< USkeletalMeshSocket &42; > & GetMeshOnlySocketList&40;&41; const
Remarks
Const version Returns the mesh only socket list - this ignores any sockets in the skeleton Return value is a non-const reference so the socket list can be changed