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Unreal Engine C++ API Reference > Runtime > Engine > Engine > USkeletalMesh > GetMaxNumStreamedLODs
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/SkeletalMesh.h |
Include | #include "Engine/SkeletalMesh.h" |
virtual int32 GetMaxNumStreamedLODs
&40;
const class ITargetPlatform &42; TargetPlatform
&41; const
Remarks
Get the maximum number of LODs that can be streamed. Do not use MaxNumStreamedLODs directly. Call this method instead. USkinnedAsset Interface.